Swing in Java ?
- Swing is Adv version of AWT
### 1. `java.lang.Object`
- **Role:** Root class for all Java classes. Every class in Java is a direct or indirect subclass of `Object`.
- **Key Methods:** Provides fundamental methods like `equals()`, `hashCode()`, `toString()`, and `getClass()`.
- **Usage:** Used as a base for all Java objects and provides basic functionalities.
### 2. `java.awt.Component`
- **Role:** A subclass of `Object`, `Component` is an abstract class that serves as the base for all UI components in AWT (Abstract Window Toolkit).
- **Key Methods:** Defines methods for rendering, event handling (`addMouseListener()`, `addKeyListener()`), and component lifecycle (`setVisible()`, `setEnabled()`).
- **Usage:** Provides the foundation for UI components like buttons, text fields, and panels in Java GUI applications using AWT.
### 3. `java.awt.Container`
- **Role:** Extends `Component` and serves as a base class for components that can contain other AWT components.
- **Key Methods:** Includes methods to manage child components (`add(Component comp)`, `remove(Component comp)`) and layout components (`setLayout(LayoutManager manager)`).
- **Usage:** Allows nesting of components within other components, facilitating complex UI structures.
### 4. `java.awt.Window`
- **Role:** Extends `Container` and represents a top-level window with a title and border.
- **Key Methods:** Adds window-specific functionalities like setting the title (`setTitle()`), managing visibility (`setVisible()`), and handling window events (`addWindowListener()`).
- **Usage:** Acts as the base class for all top-level windows in AWT, including dialogs and frames.
### 5. `java.awt.Frame`
- **Role:** Extends `Window` and represents a decorated window with a title bar, borders, and controls for minimizing, maximizing, and closing.
- **Key Methods:** Inherits methods for window management (`setResizable()`, `setMaximizedBounds()`), adding components (`add(Component comp)`), and setting window properties (`setSize()`, `setLocation()`).
- **Usage:** Provides a standard application window in AWT, suitable for standalone applications.
### 6. `javax.swing.JFrame`
- **Role:** Extends `Frame` and represents a Swing-based implementation of a top-level window.
- **Key Methods:** Inherits all functionalities from `Frame` and adds support for Swing-specific features like lightweight UI components, pluggable look-and-feel (`setLookAndFeel()`), and enhanced event handling.
- **Usage:** Preferred choice for GUI applications in Java Swing due to its richer feature set and cross-platform compatibility.
### Summary:
- **Inheritance Flow:** Each class inherits capabilities and functionalities from its superclass, extending and adding new features as we move from `Object` through AWT to Swing (`JFrame`).
- **Utility:** This hierarchy provides a structured approach to building GUI applications in Java, starting from fundamental object-oriented principles (`Object`) to advanced UI components and event handling (`JFrame`).
Understanding this hierarchy helps developers leverage Java's GUI capabilities effectively, whether using the older AWT or the more modern Swing libraries.
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